With Friends Like These...

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Prologue
Something Up My Sleeve...

The characters met on a paddle ship bound for Five Fingers. After becoming involved with a cheating gambler, they arrived on chasers island, only to find a broken pistol on them and face the wrath of an angry gang who accuse them of stealing it from them.

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Gang Warfare Like It's LA
Seriously, are we on South Central Island

In order to not have High Captain Kilbride execute them for fucking up the Paulson St Rovers, the adventurers (aka The Super Squad) agreed to turn their mayhem-based combat prowess on the Twin Bridges gang. However, assaulting their dastardly sub-pub lair (with callous disregard for the laws of wall and floor) revealed only evidence of large quantities of explosives, and a plot to sabotage the Firelight Jubilee that evening.

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